Unakin

Unakin builds Sawyer, the first autonomous AI game developer to enhance game development teams.
August 13, 2024
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Unakin Website

About Unakin

Unakin revolutionizes game development with Sawyer, the world's first autonomous AI game developer. Designed for developers, Sawyer seamlessly integrates into existing workflows, efficiently solving coding challenges and optimizing performance. By leveraging advanced AI capabilities, it enhances productivity and reduces time spent on mundane tasks for a better gaming experience.

Unakin offers a unique tiered pricing model for Sawyer, the autonomous AI game developer. Current plans include a private beta for early adopters, with potential future subscriptions offering comprehensive features. Each tier provides additional benefits, including enhanced support and advanced tool functionalities, ensuring maximum value and efficiency for users.

Unakin's Sawyer features an intuitive user interface, designed for a seamless browsing experience. Its layout prioritizes ease of navigation, allowing developers to interact effortlessly with tools and resources. Unique user-friendly elements enhance accessibility, ensuring that even complex tasks are manageable, elevating the game development process significantly.

How Unakin works

Users interact with Unakin by onboarding Sawyer, connecting their codebase and gaming tools. Sawyer builds a contextual knowledge graph, plans tasks, and executes coding improvements autonomously. Developers receive immediate feedback on changes, with testing and evaluation features that ensure robust performance. This streamlined process makes game development efficient and productive.

Key Features for Unakin

Autonomous Game Development

Sawyer by Unakin is the first autonomous AI game developer, handling end-to-end coding tasks. This innovative feature empowers developers to focus on creativity, while Sawyer autonomously solves coding issues, optimizes game performance, and integrates seamlessly into existing projects, boosting productivity significantly.

Interactive Planning

Sawyer's interactive planning feature allows developers to create detailed end-to-end task plans based on project ontology. By understanding user requests, Sawyer formulates a structured approach to coding challenges, ensuring that complex tasks are executed efficiently and accurately, providing significant value to Unakin's users.

Contextual Knowledge Graph

The contextual knowledge graph is a key feature of Sawyer, creating an in-depth understanding of the codebase and game project. This enhances the AI's ability to analyze, optimize, and manipulate coding efficiently, enabling Unakin users to achieve targeted game improvements and maintain project integrity.

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